The First Berserker: Khazan - Uma visão geral



Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

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Outra coisa qual igualmente incomoda bastante é o fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente pelo game, quando comecei a tomar backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei com todos os atalhos que eu tinha Espontâneo, completamente fechados.

24 de marçeste do 2025 por André Custodio À medida que a comunidade souls fica Ainda mais viúva usando a falta por novos Dark Souls e usando o abandono por Bloodborne, seus olhares se voltam para ESTES títulos originais de que vêm dando as caras nos últimos anos.

General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's The First Berserker: Khazan got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.

Este único detalhe aqui é qual as vezes tem 1 filtro exagerado demais em certas áreas, ao ponto por incomodar visualmente e dificultar para enxergar inimigos e produtos.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

Enquanto o personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem no seu corpo este meio ideal para cumprir seus próprios objetivos.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

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